A major aspect of the appeal found in the Final Fantasy Universes Beyond collection for *Magic: The Gathering* lies in the manner so many cards tell familiar narratives. Consider the Tidus, Blitzball Star card, which offers a glimpse of the hero at the outset of *Final Fantasy 10*: a celebrated sports star whose secret weapon is a fancy shot that knocks a defender aside. The card's mechanics mirror this in nuanced ways. Such storytelling is prevalent in the entire Final Fantasy offering, and they aren't all fun and games. Some are poignant callbacks of tragedies fans remember vividly decades later.
"Moving narratives are a vital element of the Final Fantasy series," noted a principal designer for the collaboration. "The team established some broad guidelines, but in the end, it was primarily on a case-by-case level."
While the Zack Fair card may not be a tournament staple, it stands as one of the release's most refined examples of flavor via rules. It skillfully reflects one of *Final Fantasy 7*'s most pivotal story moments with great effect, all while capitalizing on some of the set's central mechanics. And even if it doesn't spoil anything, those familiar with the story will quickly recognize the significance within it.
At a cost of one mana of white (the hue of good) in this set, Zack Fair is a base stat line of 0/1 but enters with a +1/+1 counter. For the cost of one colorless mana, you can destroy the card to grant another unit you control protection from destruction and transfer all of Zack’s counters, along with an gear, onto that other creature.
This design portrays a sequence FF fans are extremely remember, a moment that has been revisited throughout the years — in the classic *FF7*, *Crisis Core*, and even new iterations in *FF7 Remake*. And yet it resonates powerfully here, communicated solely through gameplay mechanics. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.
For backstory, and take this as your *FF7* spoiler alert: Years before the main events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. Following years of testing, the duo get away. The entire time, Cloud is comatose, but Zack ensures to look after his comrade. They finally make it the plains outside Midgar before Zack is gunned down by forces. Left behind, Cloud subsequently grabs Zack’s Buster Sword and takes on the persona of a elite SOLDIER, setting the stage for the start of *FF7*.
On the tabletop, the card mechanics in essence let you reenact this entire scene. The Buster Sword is a a strong piece of gear in the collection that requires three mana and gives the equipped creature +3/+2. Thus, with an investment of six mana, you can turn Zack into a respectable 4/6 while the Buster Sword wielded.
The Cloud, Midgar Mercenary also has intentional combo potential with the Buster Sword, letting you to search your deck for an artifact card. When used in tandem, these three cards unfold like this: You cast Zack, and he gains the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword out of your deck. Then you cast and attach it to Zack.
Owing to the way Zack’s sacrifice ability is worded, you can actually use it when blocking, meaning you can “intercept” an attack and trigger it to prevent the damage altogether. So you can perform this action at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, whenever he deals combat damage a player, lets you gain card advantage and cast two cards at no cost. This is exactly the kind of interaction meant when talking about “narrative impact” — not revealing the scene, but letting the mechanics make you remember.
But the narrative here is deeply satisfying, and it extends beyond just this combo. The Jenova card is part of the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This in a way hints that Zack’s initial +1/+1 token is, symbolically, the SOLDIER enhancement he received, which included modification with Jenova cells. It's a tiny reference, but one that cleverly ties the entire SOLDIER program to the +1/+1 counter theme in the expansion.
The card doesn't show his death, or Cloud’s confusion, or the rain-soaked bluff where it all ends. It doesn't have to. *Magic* enables you to relive the passing personally. You choose the sacrifice. You pass the legacy on. And for a fleeting moment, while enjoying a strategy game, you remember why *Final Fantasy 7* is still the most beloved game in the series to date.
A passionate gamer and writer with years of experience in competitive gaming and content creation.